Locomotion
Name | Description |
Follow | The AI will follow certain objects. |
Patrol | The AI will move around a set of points, issuing patrols. |
Run Away | The AI will run away from certain objects. |
Follow
Target Selection:
Responsible for the type of choice the object of persecution.
Name | Description |
First | Selects the first target seen. |
Nearest | Selects the nearest target. |
Distant | Selects a target at a certain distance. |
Field Of View :
Here we put a link to the vision component for AI.
To adjust the vision, read the:
pageVisionPatrol
Patrol Type:
Responsible for the order of selection of patrol points.
Name | Description |
Random | The points will be selected randomly. |
Sequential | The points will be selected alternately. |
Finite | If we reach the last point, then we finish patrolling. |
Load Map:
Responsible for patrol points.
Name | Description |
Manual | Uses a ready-made Way Point Map. |
Automatically | He searches for his Way Point Map by its name |
Manual
Name | Description |
Map | Here we put a link to the Way Point Map. |
Automatically
Name | Description |
Map Name | Here we put the name of the object on which the Way Point Map is located. |
The division into Manual and Automatically for the moments when the Way Point Map may not be set, but will be generated during operation, in this case, you will need to use Automatically.
Tolerance:
The distance between the point that you can ignore and go to the next point.
Run Away
Field Of View:
Here we put a link to the vision component for AI.
MIn Distance:
The distance to the object starting from which the AI will run away.
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