Recoil System

To create a Recoil Map, go to: Create -> Aurora FPS -> Weapon -> Recoil Mapping

Recoil Mapping is a list of conditions and settings for the recoil of weapons based on their conditions.

To add a new condition, click on the plus sign and select the player's state.

After selecting the player's state (they can be combined) , you need to adjust the recoil.

There are 2 types of settings:

  1. Setting up the return (Recoil)

  2. Setting the deflection of bullets from the sight (Spread)

Recoil

This represents the recoil of the weapon.

Property

Description

Recoil Iteration

This is the pattern selection mode.

Pass: The pattern will be selected sequentially and will eventually loop over the last one. Loop: The pattern will be selected sequentially and will eventually move to the beginning and so cyclically.

Random: The pattern will be selected randomly.

Recoil Duration

This is the transition time to another vector that is described in the Recoil list.

Recoil

Here you can set a list of vectors that form a recoil pattern.

In Recoil, the number of vectors for the pattern is set

Next, each vector is filled in:

X-is responsible for horizontal recoil. A positive value moves the sight to the right. Y-is responsible for the vertical recoil. A positive value moves the sight up.

Spread

This represents the deviation of the bullets from the sight.

Property

Description

Spread Iteration

This is the pattern selection mode.

Pass: The pattern will be selected sequentially and will eventually loop over the last one. Loop: The pattern will be selected sequentially and will eventually move to the beginning and so cyclically.

Random: The pattern will be selected randomly.

Spread

Here the pattern of deflection of bullets is set.

The Spread specifies the number of elements for the pattern Then each element is filled in:

Property

Description

X Axis

Here you can set the horizontal range of bullets from X to Y

Y Axis

Here you can set the vertical range of bullets from X to Y

Shake Settings

Setting the camera to swing when shooting.

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