Physics Bullet
For Physics shooting, you need to create a Bullet Item, but also the bullet object itself.
To create a physical bullet, you need to create an empty object and add the Physics Bullet component and make the bullet a prefab.
Property | Description |
Bullet Item | Dragging the Bullet Item. |
Bullet Speed | Standard bullet speed. |
Advanced Settings | Pool settings. |
To add the Physics Bullet component, you need to have a Collider component in the object.
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